Deep Dive is an underwater exploration game that immerses players in the mysteries of the deep sea.

UI Game Project for the Game Art Lecture at Hochschule der Medien, Stuttgart
UI Design
January 2024 (1 week)
The game needs a start screen that immediately sets the tone and immerses players in its underwater world. The interface should not only provide essential navigation options but also visually hint at the game's atmosphere and theme.
A carefully designed start screen establishes the game’s mood through visual and stylistic choices. It features the game title and a simple menu with options to start a new game, continue, adjust settings, or exit. The graphic elements subtly introduce players to the world they are about to explore.




The start screen provides players with an immediate sense of the game’s atmosphere, setting expectations before gameplay begins. By combining visual storytelling with intuitive navigation, it enhances immersion from the very first interaction.