Deep Dive

Deep Dive is an underwater exploration game that immerses players in the mysteries of the deep sea.

Context

UI Game Project for the Game Art Lecture at Hochschule der Medien, Stuttgart

My Role

UI Design

Timeline

January 2024 (1 week)

Problem

Lack of an Engaging Start Screen to Set the Game's Atmosphere

The game needs a start screen that immediately sets the tone and immerses players in its underwater world. The interface should not only provide essential navigation options but also visually hint at the game's atmosphere and theme.

Solution

Creating a Start Screen That Sets the Game’s Mood

A carefully designed start screen establishes the game’s mood through visual and stylistic choices. It features the game title and a simple menu with options to start a new game, continue, adjust settings, or exit. The graphic elements subtly introduce players to the world they are about to explore.

1

Dark Underwater Color Palette

  • The game revolves around underwater exploration.
  • The color scheme should evoke mystery and depth.
  • Dark blues create an immersive and atmospheric feel.
  • The colors give players a sense of what to expect.
2

Low-Poly Art Style

  • The game is a 3D experience with a low-poly aesthetic.
  • The start screen must reflect this visual style.
  • Typography, icons, and background visuals feature sharp lines and angular forms.
  • The design reinforces the game's unique visual identity.
3

Underwater Imagery

  • The background features an underwater cliff.
  • Bubbles subtly reinforce the deep-sea setting.
  • Visual details help players instantly recognize the underwater world.
  • The design enhances immersion before gameplay begins.

Impact

Setting the Tone: An Immersive First Impression

The start screen provides players with an immediate sense of the game’s atmosphere, setting expectations before gameplay begins. By combining visual storytelling with intuitive navigation, it enhances immersion from the very first interaction.

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