This project focuses on creating a fantasy game with an immersive, intuitive design that enhances player engagement and gameplay flow.

This game project was developed as part of the Game Art lecture at Hochschule der Medien. The objective was to design and create the game environment, characters, and user interface, ensuring a cohesive and immersive experience that enhances gameplay and storytelling.
UX/UI Design
January 2024 (1 weeks)
Players struggle to visualize the necessary information about their character while navigating the fantasy world. The lack of an intuitive UI makes it difficult to access essential elements like inventory, magic spells, and quests, leading to frustration and disrupting immersion.
The goal is to create a seamless, user-friendly interface that allows players to effortlessly manage their inventory, quests, and magic spells. It should provide quick access to key gameplay information at a glance, ensuring that players are never overwhelmed or forced to navigate through unnecessary interruptions. The UI must also support immersion, allowing players to stay fully engaged in the fantasy world without frustration from cumbersome menus or inefficient design choices.




Improved game flow allows players to spend less time navigating menus and more time exploring the world. A more intuitive UI enhances engagement by reducing frustration, making it easier to progress without unnecessary obstacles. Increased immersion is achieved through seamless access to quests, spells, and inventory, ensuring that players remain fully absorbed in the fantasy experience. Faster decision-making is enabled by real-time UI elements, allowing players to react swiftly in combat and adapt their strategies without delays.4o